Project Cars 3
Role: Sound Designer
Platforms: PC, Xbox One, Playstation 4
For Project CARS 3, my role encompassed the full spectrum of audio design and implementation. I was responsible for crafting high-fidelity assets and integrating them directly into the game using FMOD and bespoke in-house tools. A key achievement was helping to deliver a final mix in Dolby Atmos for ultimate immersion, ensuring compliance with professional loudness standards. My work extended to scripting complex audio behaviors with XML and optimizing all assets to perform within strict memory budgets. Furthermore, I helped craft the sound design for public-facing linear media, and marketing campaigns